Torch water · R4 · C with ink & paper

C — Reflected chop · current preview

C’s waves travel at half speed over eight seconds; splash and ship timing stay at four seconds. The water and torch use ink & paper; the moving ship stays outside WebGL. The camera, cliffs, person, and source ship stay registered. The original water layer has been removed behind the new waves.

A — Shore break

A regular swell reaches the left cliff, makes a compact splash, then drains. Closest to the first study.

K00 · Approach

B — Heavy surge

One broad, slow swell pushes up the rock face. A taller fan of spray falls into a wide foam wash.

K00 · Low water

C — Reflected chop

Incoming waves meet a rebound from the cliff, forming crossing crests and small scattered splashes.

K00 · Incoming chop

D — Two-beat wash

Two quick shore breaks are followed by a longer calm recovery. Spray stays low and close to the water.

K00 · First approach

K00 · 0.0s · shared comparison pose

Review the impact timing, spray height, and quiet recovery. C includes moving torch and water, with ink-and-paper treatment isolated from the ship. This C treatment is now used on the homepage and blog.